I would like to design a game to get younger people (12-14) interested in ethical hardware, in particular from a feminist perspective. Conceptualising critical making through environmental activism, we try to focus on the ethical entanglements of Open Hardware manufacturing, DIY culture and sustainability.
We want to encourage young citizens (aged 12 - 14) to tinker with electronics through and with rhizomatic plant structures. Because our background is in arts-based research we choose to introduce participants to this field through interactive storytelling. In a 2D game, similar to an animated graphic novel, the users can creatively speculate upon future open hardware.
I would like to make animations that portrait different activist’s work. In the game players could meet them (you) as animated avatars and learn about their (your) work. Would you be curious to contribute?